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Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more

Holmes, Marc Taro2016
Books, Manuscripts
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination!
Author:
Imprint:
Cincinnati, Ohio : Impact, [2016]©2016
Collation:
192 pages : illustrations (black and white, and colour) ; 26 cm
Notes:
Includes QR code.Illustrations and text on inside covers.Includes index.
ISBN:
9781440344091 (pbk)
Dewey class:
794.81536
LC class:
GV1469.34.C48
Local class:
794.815
Language:
English
BRN:
1828805
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