Skip to main content
Thumbnail for Rules of the game

Rules of the game

Frey, James, 1969-2016
Books, Manuscripts
Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world. For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line - or perishing along with the rest of the world. And only one can win. West Bengal, India: Maccabee is playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must play carefully. He must watch his back. Kolkata, India: An Liu is playing for death. His goal: stop Endgame, and take the world down with him. Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found. No matter what they're playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.
Main title:
Rules of the game / James Frey.
Author:
Imprint:
London : HarperCollinsPublishers, 2016.
Collation:
327 pages : illustrations (black and white) ; 24 cm.
Series title:
Audience:
Adolescent.
ISBN:
9780007585250 (hbk)
Dewey class:
813.6
Local class:
YA
Language:
English
BRN:
1658405
View my active saved list
0 items in my active saved list